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Thursday 6 September 2012

Massively Multiplayer Online Globe


Massively Multiplayer Online Role Playing Games(mmorpg), have become a part of our world. Most people you talk to will know or at least heard of one MMORPG, in most cases, this would be World of Warcraft (WoW) which boasts 11 million players. These games provide a persistent fantasy world where you create an avatar of yourself with a unique set of skills and abilities, and then sends you off on a adventure with thousands of other players, who you are free to communicate or fight with.
Though WoW is the most popular and well known of the MMORPG sphere, there are dozens of other MMORPG's out there. Whether they are free or subscription based, there is a huge global market for these communities, there is an estimated 75 million MMORPG players worldwide. While questing within these worlds it is easy to forget that every single person you see running around is another person behind a computer screen just like yourself.
Elizabeth Erkenbrack,  author of the 'Mediated personhood and World of Warcraft: An Ethnographic and linguistic analysis, states that "An MMORPG is a type interactive social media. Ethnographic treatment of this type of media deserves balanced consideration to ensure that it is recognized as  both cultural artifact as well as an actual site of culture and cultural formation (Hine: 2000, 2005)" . This means within globalization, not only do we have our planet to think of in terms of cultural significance, now we have dozens of other worlds.

References:
 Changyou. "The Globalization of MMORPGs - MMORPG.com Blogs."Online MMO and MMORPG Gamelist, News, Reviews and Community at MMORPG.com. Version -. -, 12 Mar. 2010. Web. 6 Sept. 2012. <http://www.mmorpg.com/blogs/changyou/032010/5872_The-Globalization-of-MMORPGs>.

Erkenbrack, Elizabeth. "a thesis in Anthropology." 'Mediated personhood and World of Warcraft: An Ethnographic and linguistic analysis -.- (2011): 6. Print.http://repository.upenn.edu/cgi/viewcontent.cgi?article=1559&context=edissertations

2 comments:

Anonymous said...

The number of massively multiplayer online role-playing games as high as 75 million is interesting, the analogy that within globalisation there is now dozens of different virtual worlds that hold cultural significance and not just our own planet is a fascinating thought. This has been a great post and very informative

Stephen M said...

I like that last line about the dozens of other worlds, however the post seems to be lacking any sort of argument or discussion apart from that. Informative and easy to read, just needed to talk on that last line of cultural significances more imo.

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